

However, once you hit 20 in Lockpicking any Lock that only requires 1 Mag-Pic can be opened for free, without consuming the Mag-Pic. The reason it is advised you get these to 20 is because Locks in The Outer Worlds usually require a varying amount of Mag-Picks to open, and these are a finite resource. And those are Lockpicking, Science and Engineering. The first thing I’m going to cover here is a couple of Skills that really really help out early on, and why I strongly advise getting them to 20 as quickly as you can. The Outer Worlds Guide: Getting Started Tips This is the “things you should know before you play” Guide, and in it I’ll cover things that will simply make your first play through a bit more efficient, with little to no spoilers. This Outer Worlds Getting Started Guide is aimed to inform you about a few things that might help you get off to a better start so that you don’t have to get 5 hours in, and then begin again like I did. Pillars of Eternity 2 Guides Pillars of Eternity 2 GuidesĮven if The Outer Worlds will be a very familiar game to many players, those particularly that have spent time in any of the recent Fallout games.Party Combinations Guide: Magic, Physical and Mixed.

